public class GWindowAWT extends GWindow
| Modifier and Type | Field and Description | 
|---|---|
static int | 
ALL_METHOD  | 
static int | 
CLIP_RUN  | 
static int | 
COMBI_MODES  | 
static java.lang.String | 
DEFAULT_SLIDER_STYLE  | 
static int | 
DRAG_CONTROL  | 
static int | 
DRAW_METHOD  | 
static char | 
EOL  | 
static int | 
EXCP_IN_HANDLER  | 
static int[][] | 
grid  | 
static int | 
GROUP_CONTROL_METHOD  | 
static int | 
I_CL  | 
static int | 
I_COVERED  | 
static int | 
I_CR  | 
static int | 
I_INSIDE  | 
static int | 
I_MODES  | 
static int | 
I_NONE  | 
static int | 
I_TL  | 
static int | 
I_TR  | 
static int | 
INVALID_PAPPLET  | 
static int | 
INVALID_TYPE  | 
static int | 
KEY_METHOD  | 
static int | 
MERGE_RUNS  | 
static int | 
MISSING  | 
static int | 
MOUSE_METHOD  | 
static int | 
NONEXISTANT  | 
static int | 
OFF_CONTROL  | 
static int | 
OVER_CONTROL  | 
static java.awt.BasicStroke | 
pen_1_0  | 
static java.awt.BasicStroke | 
pen_2_0  | 
static java.awt.BasicStroke | 
pen_3_0  | 
static java.awt.BasicStroke | 
pen_4_0  | 
static int | 
POST_METHOD  | 
static int | 
PRE_METHOD  | 
static int | 
PRESS_CONTROL  | 
static int | 
SCROLLBAR_HORIZONTAL  | 
static int | 
SCROLLBAR_VERTICAL  | 
static java.lang.String | 
SLIDER_STYLES  | 
static int | 
TINT_FOR_ALPHA  | 
static int | 
TPAD2  | 
static int | 
TPAD4  | 
static int | 
TPAD6  | 
static int | 
TPAD8  | 
static float | 
WHEEL_DELTA  | 
static float | 
WHEEL_STICK_FACTOR  | 
static int | 
Z_PANEL  | 
static int | 
Z_SLIPPY  | 
static int | 
Z_SLIPPY_EXPANDS  | 
static int | 
Z_STICKY  | 
args, ARGS_DENSITY, ARGS_DISPLAY, ARGS_EDITOR_LOCATION, ARGS_EXTERNAL, ARGS_HIDE_STOP, ARGS_LOCATION, ARGS_PRESENT, ARGS_SKETCH_FOLDER, ARGS_STOP_COLOR, ARGS_WINDOW_COLOR, DEFAULT_HEIGHT, DEFAULT_WIDTH, displayHeight, displayWidth, EXTERNAL_MOVE, EXTERNAL_STOP, finished, firstMouse, focused, frame, frameCount, frameRate, g, height, javaPlatform, javaVersion, javaVersionName, key, keyCode, keyEvent, keyPressed, mouseButton, mouseEvent, mousePressed, mouseX, mouseY, pixelDensity, pixelHeight, pixels, pixelWidth, platform, pmouseX, pmouseY, recorder, requestImageMax, useNativeSelect, widthALPHA_BLOCK, ALPHA_PICK, BACKGROUND, BLUE_SCHEME, CANCEL, CLOSE_WINDOW, CLOSED, CTRL_ANGULAR, CTRL_HORIZONTAL, CTRL_VERTICAL, CYAN_SCHEME, DECIMAL, END, ERROR, EXIT_APP, EXPONENT, FAMILY, FOREGROUND, FORWARD, GOLD_SCHEME, GREEN_SCHEME, HOME, INFO, INTEGER, KEEP_OPEN, NO, OK, OK_CANCEL, ORANGE_SCHEME, ORIENT_LEFT, ORIENT_RIGHT, ORIENT_TRACK, PLAIN, POSTURE, POSTURE_OBLIQUE, POSTURE_REGULAR, PURPLE_SCHEME, QUERY, RED_SCHEME, REVERSE, SCHEME_10, SCHEME_11, SCHEME_12, SCHEME_13, SCHEME_14, SCHEME_15, SCHEME_8, SCHEME_9, SCROLLBARS_AUTOHIDE, SCROLLBARS_BOTH, SCROLLBARS_HORIZONTAL_ONLY, SCROLLBARS_NONE, SCROLLBARS_VERTICAL_ONLY, SIZE, STRIKETHROUGH, STRIKETHROUGH_OFF, STRIKETHROUGH_ON, SUPERSCRIPT, SUPERSCRIPT_OFF, SUPERSCRIPT_SUB, SUPERSCRIPT_SUPER, USER_COL_SCHEME, WARNING, WEIGHT, WEIGHT_BOLD, WEIGHT_DEMIBOLD, WEIGHT_DEMILIGHT, WEIGHT_EXTRA_LIGHT, WEIGHT_EXTRABOLD, WEIGHT_HEAVY, WEIGHT_LIGHT, WEIGHT_MEDIUM, WEIGHT_REGULAR, WEIGHT_SEMIBOLD, WEIGHT_ULTRABOLD, WIDTH, WIDTH_CONDENSED, WIDTH_EXTENDED, WIDTH_REGULAR, WIDTH_SEMI_CONDENSED, WIDTH_SEMI_EXTENDED, X4, X8, YELLOW_SCHEME, YES, YES_NO, YES_NO_CANCELADD, ALPHA, ALT, AMBIENT, ARC, ARGB, ARROW, BACKSPACE, BASELINE, BEVEL, BEZIER_VERTEX, BLEND, BLUR, BOTTOM, BOX, BREAK, BURN, CENTER, CHATTER, CHORD, CLAMP, CLOSE, CODED, COMPLAINT, CONTROL, CORNER, CORNERS, CROSS, CURVE_VERTEX, CUSTOM, DARKEST, DEG_TO_RAD, DELETE, DIAMETER, DIFFERENCE, DILATE, DIRECTIONAL, DISABLE_ASYNC_SAVEFRAME, DISABLE_BUFFER_READING, DISABLE_DEPTH_MASK, DISABLE_DEPTH_SORT, DISABLE_DEPTH_TEST, DISABLE_KEY_REPEAT, DISABLE_NATIVE_FONTS, DISABLE_OPENGL_ERRORS, DISABLE_OPTIMIZED_STROKE, DISABLE_STROKE_PERSPECTIVE, DISABLE_STROKE_PURE, DISABLE_TEXTURE_MIPMAPS, DODGE, DOWN, DXF, ELLIPSE, ENABLE_ASYNC_SAVEFRAME, ENABLE_BUFFER_READING, ENABLE_DEPTH_MASK, ENABLE_DEPTH_SORT, ENABLE_DEPTH_TEST, ENABLE_KEY_REPEAT, ENABLE_NATIVE_FONTS, ENABLE_OPENGL_ERRORS, ENABLE_OPTIMIZED_STROKE, ENABLE_STROKE_PERSPECTIVE, ENABLE_STROKE_PURE, ENABLE_TEXTURE_MIPMAPS, ENTER, EPSILON, ERODE, ESC, EXCLUSION, FX2D, GIF, GRAY, GROUP, HALF_PI, HAND, HARD_LIGHT, HINT_COUNT, HSB, IMAGE, INVERT, JAVA2D, JPEG, LANDSCAPE, LEFT, LIGHTEST, LINE, LINE_LOOP, LINE_STRIP, LINES, LINUX, MACOSX, MAX_FLOAT, MAX_INT, MIN_FLOAT, MIN_INT, MITER, MODEL, MODELVIEW, MOVE, MULTIPLY, NORMAL, OPAQUE, OPEN, OPENGL, ORTHOGRAPHIC, OTHER, OVERLAY, P2D, P3D, PATH, PDF, PERSPECTIVE, PI, PIE, platformNames, POINT, POINTS, POLYGON, PORTRAIT, POSTERIZE, PROBLEM, PROJECT, PROJECTION, QUAD, QUAD_BEZIER_VERTEX, QUAD_STRIP, QUADRATIC_VERTEX, QUADS, QUARTER_PI, RAD_TO_DEG, RADIUS, RECT, REPEAT, REPLACE, RETURN, RGB, RIGHT, ROUND, SCREEN, SHAPE, SHIFT, SOFT_LIGHT, SPAN, SPHERE, SPOT, SQUARE, SUBTRACT, SVG, TAB, TARGA, TAU, TEXT, THIRD_PI, THRESHOLD, TIFF, TOP, TRIANGLE, TRIANGLE_FAN, TRIANGLE_STRIP, TRIANGLES, TWO_PI, UP, VERTEX, WAIT, WHITESPACE, WINDOWS, X, Y, Z| Modifier and Type | Method and Description | 
|---|---|
void | 
draw()
Execute any draw handler for this window. 
 | 
processing.core.PVector | 
getPosition(processing.core.PVector pos)
Get the window position 
 | 
java.lang.String | 
getTitle()
Get the window title 
 | 
boolean | 
isVisible()
Returns true if the window is visible else false 
 | 
void | 
setActionOnClose(int action)
This sets what happens when the users attempts to close the window. 
 | 
addData, addDrawHandler, addKeyHandler, addMouseHandler, addOnCloseHandler, addPostHandler, addPreHandler, close, forceClose, getWindow, keyEvent, mouseEvent, performCloseAction, post, pre, setAlwaysOnTop, setLocation, settings, setTitle, setup, setVisibleabs, abs, acos, alpha, ambient, ambient, ambient, ambientLight, ambientLight, append, append, append, append, append, append, applyMatrix, applyMatrix, applyMatrix, applyMatrix, applyMatrix, arc, arc, arraycopy, arrayCopy, arraycopy, arrayCopy, arraycopy, arrayCopy, asin, atan, atan2, attrib, attrib, attrib, attribColor, attribNormal, attribPosition, background, background, background, background, background, background, background, beginCamera, beginContour, beginPGL, beginRaw, beginRaw, beginRecord, beginRecord, beginShape, beginShape, bezier, bezier, bezierDetail, bezierPoint, bezierTangent, bezierVertex, bezierVertex, binary, binary, binary, binary, blend, blend, blendColor, blendMode, blue, box, box, brightness, camera, camera, ceil, checkExtension, clear, clip, color, color, color, color, color, color, color, color, colorMode, colorMode, colorMode, colorMode, concat, concat, concat, concat, concat, concat, concat, constrain, constrain, copy, copy, copy, cos, createFont, createFont, createFont, createGraphics, createGraphics, createGraphics, createImage, createInput, createInput, createInputRaw, createOutput, createOutput, createPath, createPath, createReader, createReader, createReader, createShape, createShape, createShape, createWriter, createWriter, createWriter, cursor, cursor, cursor, cursor, curve, curve, curveDetail, curvePoint, curveTangent, curveTightness, curveVertex, curveVertex, dataFile, dataPath, day, debug, degrees, delay, desktopFile, desktopPath, die, die, directionalLight, displayDensity, displayDensity, dispose, dist, dist, edge, ellipse, ellipseMode, emissive, emissive, emissive, endCamera, endContour, endPGL, endRaw, endRecord, endShape, endShape, exec, exit, exitActual, exitCalled, exp, expand, expand, expand, expand, expand, expand, expand, expand, expand, expand, expand, expand, expand, expand, expand, expand, expand, expand, fill, fill, fill, fill, fill, fill, filter, filter, filter, floor, flush, focusGained, focusLost, frameMoved, frameRate, frameResized, frustum, fullScreen, fullScreen, fullScreen, fullScreen, get, get, get, getExtension, getGraphics, getMatrix, getMatrix, getMatrix, getSurface, green, handleDraw, hex, hex, hex, hex, hideMenuBar, hint, hour, hue, image, image, image, imageMode, insertFrame, isLooping, join, join, keyPressed, keyPressed, keyReleased, keyReleased, keyTyped, keyTyped, launch, lerp, lerpColor, lerpColor, lightFalloff, lights, lightSpecular, line, line, link, listFiles, listFiles, listPaths, loadBytes, loadBytes, loadBytes, loadFont, loadImage, loadImage, loadJSONArray, loadJSONArray, loadJSONObject, loadJSONObject, loadPixels, loadShader, loadShader, loadShape, loadShape, loadStrings, loadStrings, loadStrings, loadStrings, loadTable, loadTable, loadXML, loadXML, log, loop, mag, mag, main, main, main, main, map, mask, match, matchAll, max, max, max, max, max, max, method, millis, min, min, min, min, min, min, minute, modelX, modelY, modelZ, month, mouseClicked, mouseClicked, mouseDragged, mouseDragged, mouseEntered, mouseEntered, mouseExited, mouseExited, mouseMoved, mouseMoved, mousePressed, mousePressed, mouseReleased, mouseReleased, mouseWheel, mouseWheel, nf, nf, nf, nf, nf, nf, nfc, nfc, nfc, nfc, nfp, nfp, nfp, nfp, nfs, nfs, nfs, nfs, noClip, noCursor, noFill, noise, noise, noise, noiseDetail, noiseDetail, noiseSeed, noLights, noLoop, norm, normal, noSmooth, noStroke, noTexture, noTint, orientation, ortho, ortho, ortho, parseBoolean, parseBoolean, parseBoolean, parseBoolean, parseByte, parseByte, parseByte, parseByte, parseByte, parseByte, parseByte, parseByte, parseChar, parseChar, parseChar, parseChar, parseFloat, parseFloat, parseFloat, parseFloat, parseFloat, parseFloat, parseFloat, parseInt, parseInt, parseInt, parseInt, parseInt, parseInt, parseInt, parseInt, parseInt, parseInt, parseInt, parseInt, parseJSONArray, parseJSONObject, parseXML, parseXML, pause, perspective, perspective, pixelDensity, point, point, pointLight, popMatrix, popStyle, postEvent, pow, print, print, print, print, print, print, print, print, print, printArray, printCamera, println, println, println, println, println, println, println, println, println, println, println, printMatrix, printProjection, pushMatrix, pushStyle, quad, quadraticVertex, quadraticVertex, radians, random, random, randomGaussian, randomSeed, rect, rect, rect, rectMode, red, redraw, registerMethod, requestImage, requestImage, resetMatrix, resetShader, resetShader, resume, reverse, reverse, reverse, reverse, reverse, reverse, reverse, rotate, rotate, rotateX, rotateY, rotateZ, round, runSketch, saturation, save, saveBytes, saveBytes, saveBytes, saveFile, saveFrame, saveFrame, saveJSONArray, saveJSONArray, saveJSONObject, saveJSONObject, savePath, saveStream, saveStream, saveStream, saveStream, saveStream, saveStrings, saveStrings, saveStrings, saveTable, saveTable, saveXML, saveXML, scale, scale, scale, screenX, screenX, screenY, screenY, screenZ, second, selectFolder, selectFolder, selectFolder, selectFolder, selectFolder, selectInput, selectInput, selectInput, selectInput, selectInput, selectOutput, selectOutput, selectOutput, selectOutput, selectOutput, set, set, setMatrix, setMatrix, setMatrix, setSize, shader, shader, shape, shape, shape, shapeMode, shearX, shearY, shininess, shorten, shorten, shorten, shorten, shorten, shorten, shorten, showDepthWarning, showDepthWarningXYZ, showMethodWarning, showMissingWarning, showVariationWarning, sin, size, size, size, sketchDisplay, sketchFile, sketchFullScreen, sketchHeight, sketchOutputPath, sketchOutputStream, sketchPath, sketchPath, sketchPixelDensity, sketchRenderer, sketchSmooth, sketchWidth, sketchWindowColor, smooth, smooth, sort, sort, sort, sort, sort, sort, sort, sort, sort, sort, specular, specular, specular, sphere, sphereDetail, sphereDetail, splice, splice, splice, splice, splice, splice, splice, splice, splice, splice, splice, splice, splice, split, split, splitTokens, splitTokens, spotLight, sq, sqrt, start, stop, str, str, str, str, str, str, str, str, str, str, stroke, stroke, stroke, stroke, stroke, stroke, strokeCap, strokeJoin, strokeWeight, style, subset, subset, subset, subset, subset, subset, subset, subset, subset, subset, subset, subset, subset, subset, tan, text, text, text, text, text, text, text, text, text, text, text, textAlign, textAlign, textAscent, textDescent, textFont, textFont, textLeading, textMode, textSize, texture, textureMode, textureWrap, textWidth, textWidth, textWidth, thread, tint, tint, tint, tint, tint, tint, translate, translate, triangle, trim, trim, unbinary, unhex, unregisterMethod, updatePixels, updatePixels, urlDecode, urlEncode, vertex, vertex, vertex, vertex, vertex, yearpublic static final java.lang.String SLIDER_STYLES
public static final java.lang.String DEFAULT_SLIDER_STYLE
public static final int DRAW_METHOD
public static final int MOUSE_METHOD
public static final int PRE_METHOD
public static final int KEY_METHOD
public static final int POST_METHOD
public static final int ALL_METHOD
public static final int GROUP_CONTROL_METHOD
public static final int MISSING
public static final int NONEXISTANT
public static final int INVALID_TYPE
public static final int INVALID_PAPPLET
public static final int EXCP_IN_HANDLER
public static final int OFF_CONTROL
public static final int OVER_CONTROL
public static final int PRESS_CONTROL
public static final int DRAG_CONTROL
public static final int TINT_FOR_ALPHA
public static final int I_NONE
public static final int I_TL
public static final int I_TR
public static final int I_CL
public static final int I_CR
public static final int I_INSIDE
public static final int I_COVERED
public static final int I_MODES
public static final int MERGE_RUNS
public static final int CLIP_RUN
public static final int COMBI_MODES
public static final int[][] grid
public static final java.awt.BasicStroke pen_1_0
public static final java.awt.BasicStroke pen_2_0
public static final java.awt.BasicStroke pen_3_0
public static final java.awt.BasicStroke pen_4_0
public static final int TPAD2
public static final int TPAD4
public static final int TPAD6
public static final int TPAD8
public static final int SCROLLBAR_VERTICAL
public static final int SCROLLBAR_HORIZONTAL
public static final float WHEEL_DELTA
public static final float WHEEL_STICK_FACTOR
public static final char EOL
public static final int Z_STICKY
public static final int Z_SLIPPY
public static final int Z_SLIPPY_EXPANDS
public static final int Z_PANEL
public void draw()
GWindowpublic void setActionOnClose(int action)
setActionOnClose in class GWindowaction - the required close actionpublic boolean isVisible()
public java.lang.String getTitle()
public processing.core.PVector getPosition(processing.core.PVector pos)
getPosition in class GWindowProcessing library G4P by Peter Lager. (c) 2017